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Yardbird
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xx JC Skel's warping problems
« Thread started on: Apr 28th, 2010, 10:17pm »

OK..most of yall know Skel is dealing with a weird warping issue..

here's what I know:

He is running VIsta 32 bit

He connects and plays fine on other XP servers in Veng

Ideas?


Skel....have you tried this?

Run the Program Compatibility Wizard

1.

Open the Program Compatibility Wizard by clicking the Start button Picture of the Start button, clicking Control Panel, clicking Programs, and then clicking Use an older program with this version of Windows.
2.

Follow the instructions in the wizard.

If you cannot install a program, insert the installation disc for the program and, using the wizard, browse to the program's setup file, usually called Setup.exe, Install.exe, or something similar. The wizard is not designed to work on programs that have an .msi file name extension.

To change compatibility settings manually for a program, right-click the icon for the program, click Properties, and then click the Compatibility tab.
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Jackolope
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xx Re: JC Skel's warping problems
« Reply #1 on: Apr 28th, 2010, 11:36pm »

I just don't get why it only happens on OUR server and it happened BEFORE the HD crash.. so the same problem has followed the new hard drive and server. I just don't get it!
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xx Re: JC Skel's warping problems
« Reply #2 on: May 3rd, 2010, 12:11am »

OK, Skel is using Vista and just did a complete re-install and same problem shows up. ONLY on our server BUT we noticed something

The warp/data loss happens every 5 seconds, you could set your watch by it. That is way too repeated to be random lag. NH thought the following on the subject while in the server:
Quote:
OTC-NightHawk:> could br unpnp or the time service
OTC-NightHawk:> go to adjust time and set it not to sync time automaticly
OTC-NightHawk:> iff that wont do the go to grc.com and get unpnp tool
OTC-NightHawk:> also try the time settting
OTC-NightHawk:> in the tra go to adjust time
OTC-NightHawk:> and set it not to syn automaticly
OTC-NightHawk:> that looks mre like it



http://www.grc.com/intro.htm

So we need more info on time setting and sync, Anyone else want to weigh in on this?


Also, I was asking skel about his router/modem combo and if it was filtering any requests. He wasn't sure about the routers filtering so I thought I' post a pic of what mine looks like. I know it wont be the same for him, but it may help to give him an idea.

User Image
NO FILTERS.

Ports need to be open:
User Image
« Last Edit: May 3rd, 2010, 12:39am by Jackolope » User IP Logged

Yardbird
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xx Re: JC Skel's warping problems
« Reply #3 on: May 3rd, 2010, 4:36pm »

I think this is what NH was getting on about..maybe worth a try

http://www.grc.com/unpnp/unpnp.htm
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“God made man
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Apes in the plan
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Yardbird
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xx Re: JC Skel's warping problems
« Reply #4 on: May 3rd, 2010, 4:55pm »

OH!....try this Skel.....

http://www.pingtest.net/

This will test your line quality and packet loss. try picking a location closest to Jack's server (Knoxville, TN area).


This IS NOT a speed test....it's about line quality!

you should get a result like this:


User Image

notice 0 packet loss...and low jitter.....if you have packts loss and high jitter....you need to call your ISP ..or get a new one!

Here is what the site says about packet loss:


Packet Loss

Much as it sounds, if you have anything less than complete success in transmitting and receiving "packets" of data then you are experiencing this problem with your Internet connection. It can mean much slower download and upload speeds, poor quality VoIP audio, pauses with streaming media and what seems like time warping in games -- your connection may even come to a total standstill! Packet loss is a metric where anything greater than 0% should cause concern.



Oh, and Jack....talking with my IT guru...he thinks the regular 5 sec warping is the server correction...not a indicator of the problem. The server is jest makin adjustments every so often....for packet loss.

Skel, this may be a wild idea...but if you had a modem...you could sign up for a free service and connect over modem...at least that would do 2 things...it would tell us if it is your ISP at fault....and it would allow you to play without the warping!....jest an idea.... smiley

SO SKEL...run these two test and post the results back here:

http://www.pingtest.net/

and

http://www.speedtest.net/

-Yardbird
« Last Edit: May 3rd, 2010, 5:08pm by Yardbird » User IP Logged

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“God made man
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Apes in the plan
We're all here to prove it
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Do what a monkey can do
God made man
But a monkey supplied the glue.” – DEVO










Jackolope
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xx Re: JC Skel's warping problems
« Reply #5 on: May 3rd, 2010, 8:55pm »

I gots 6 jitter and 0 packet loss. w00t.
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xx Re: JC Skel's warping problems
« Reply #6 on: May 4th, 2010, 11:31pm »

Quote:
User Image

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HOLY COW SKEL!


I think we found your problem!

You need to contact your ISP

Your warping is due to massive packet loss!

That can be a few things on you end..or your ISP...


Check this first.....

1) If you are on a wireless router....attach your machine to the router with a LAN cable and rerun ping test...You cannot have any packet loss!

2) If you are tied to your router via LAN cable....change the LAN cable with a NEW one and rerun ping test...You cannot have any packet loss!


It may be possible (pretty unlikely) that you NIC card is faulty

If those LAN cable test don't change your results....YOU MUST CALL YOUR ISP with you results from the test...explain to them that you have massive packet loss....this is prolly squarles on the line!


-ByJoveIThinkWeGotToTheRootOfTheProblemBird!



oh..here are the ratings if you were curious:




A

An excellent result! Expect all Internet applications to work very well assuming you have sufficient bandwidth. Use Speedtest.net to see.
MOS greater than 4.37 (Example - a ping below 50 ms with 0% packet loss)

B

Very good! Your connection should work well for any Internet application. Some online games may not perform optimally.
MOS between 4.28 and 4.37 (Example - a ping around 90 ms with 0% packet loss)
*
C

Acceptable. Your VoIP quality will suffer some, and you will have a disadvantage in many online games. Most streaming media will be fine. You should try testing again to another server close to you.
MOS between 4.00 and 4.27 (Example - a ping around 150 ms with 1% packet loss)
*
D

Concerning. Most online applications will not perform well but should function in some capacity. Try testing to other servers to verify the result. You might need to contact your ISP for help.
MOS between 2.50 and 3.99 (Example - a ping around 300 ms with 3% packet loss)
*
F

Very poor. Real-time Internet application performance will suffer greatly on such a connection. Test to other servers to confirm the result, but definitely talk to your ISP about troubleshooting the issue.
« Last Edit: May 4th, 2010, 11:42pm by Yardbird » User IP Logged

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“God made man
But he used the monkey to do it
Apes in the plan
We're all here to prove it
I can walk like an ape
Talk like an ape
Do what a monkey can do
God made man
But a monkey supplied the glue.” – DEVO










Jackolope
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xx Re: JC Skel's warping problems
« Reply #7 on: May 4th, 2010, 11:45pm »

Skel is using a Motorola Router/Modem combo. lipsrsealed

and omg at those packet loss rates. I'd yell at my isp... that is a serious issue. If someone close by our house was to host a server, skel would lag the same way he does on that server as he does on ours. That is the problem.
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Yardbird
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xx Re: JC Skel's warping problems
« Reply #8 on: May 4th, 2010, 11:56pm »

...I wonder if Skel has a cat that likes to chew LAN cables....nom nom nom!

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...seriously......CALL YER ISP!

shocked
« Last Edit: May 5th, 2010, 12:02am by Yardbird » User IP Logged

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“God made man
But he used the monkey to do it
Apes in the plan
We're all here to prove it
I can walk like an ape
Talk like an ape
Do what a monkey can do
God made man
But a monkey supplied the glue.” – DEVO










Yardbird
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xx Re: JC Skel's warping problems
« Reply #9 on: May 8th, 2010, 5:11pm »

...looks like Skel got it fixed!

Quote:
skeletor "check this out HA HA HA User Image see you boys sunday"


Here is his new test result: MUY BUENO!

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-GladYaGotItFixedBird!
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“God made man
But he used the monkey to do it
Apes in the plan
We're all here to prove it
I can walk like an ape
Talk like an ape
Do what a monkey can do
God made man
But a monkey supplied the glue.” – DEVO










Jackolope
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xx Re: JC Skel's warping problems
« Reply #10 on: May 9th, 2010, 10:21pm »

For the port questions I'll just quote an old topic.


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
on Jan 5th, 2006, 8:50pm, Jackolope wrote:
Well in light of everything that happened, I thought I would RE post some of the questions AND answers to help people if they ever have these problems.

Q> I'm trying to host and my server doesn't show up in ZONE. Why?

A> The router is blocking your server. You must open ports in your VIRTUAL SERVER or DMZ.

Enable Disable (click enabled)

Name MW Server port 1

Private IP 192.168.0.100 (or whatever the address of your server is)

Protocal Type Select both from the dropdown

Private Port 27999

Public Port 27999

click the radio/check box button for always

click submit and it will add the rule. Repeat this process for each of the ports. i.e.

Enable Disable (Click enabled)

Name MW Server port 2

Private IP 192.168.0.100 (or whatever the IP of your server is)

Protocal Type (Select Both from the dropdown)

Private Port 28805

Public Port 28805

click the radio button for always

click submit

Do this for the following information:

The following TCP ports must be open:
27999, 28805, 28806, 28807, 28808
47624 Inbound
2300-2400 Inbound


The following UDP port must be open:
28800


Q> I keep getting knocked off line when the other computer on my network connects to the same server.

A> Microsoft Sucks. Use this to get around that.
It's called DX port and it will let two or more computers use the direct play ports behind a router. Here is the link http://www.puffinsoft.com/






on Jan 19th, 2008, 5:38pm, Frost wrote:
Well, Saturday "11:00pm central USA time" is Sunday 6:00am central European time, we are 7 hrs ahead at the moment - will check your TS tomorrow, probably somewhat later wink

But maybe you could try this steps as a first attempt to fix the problem:

1) Assign your computers static LAN ip's
2) Install DXPort on all Computers running Mech
3) Make the router port forwarding rules


How to assign static LAN ip's:

http://wppc.conforums.com/index.cgi?board=Trouble&action=display&num=1192985411

There are 2 ways to assign static LAN ip's:
1) in the router menu
2) at PC network settings

If you plan to unplug the router from time to time, better choose method 2 and assigned your PC to address 192.168.1.100 (example) and the other PC to address 192.168.1.101 (example) at their local network settings.
Network settings => your LAN or WLAN connection / right click = properties => TCP/IP / right click = properties =>
Fill in the entries:
fix IP: 192.168.1.100
subnet mask: 255.255.255.0
standard gateway: [your router's IP]
DNS server: [your router's IP]

Then these settings will last, you can leave your router with the default DHCP server settings, don't need to assign static IP at router.


Router and PC setup for DXPort:
http://wppc.conforums.com/index.cgi?board=Trouble&action=display&num=1190616385

You cannot forward the same ports to several machines at same time. This results in messages like "error. port conflict with address 192.168.0.102". This problem can be easily fixed by DXPort running on both PCs in your LAN. DXPort splits the DirectPlay 2300-2400 port range into separate ranges for each PC.

Only the server machine needs the 4 port range entries mentioned below, a client only needs 1 entry (from the 2300-2400 port range) .

Plz try the following router settings (all entries for TCP/UDP):
Note: DXPort must be running on both machines with exactly the same port ranges as defined at the router.

- the server machine (your PC) gets the ports:
2302-2311
47624
27999
28800-28809

- the other client PC (Siaboy's PC) gets the ports:
2312-2321

DXPort must be installed at both PC's. Here's the DXPort config for both PCs:
The server gets:
Start Port: 2302
End Port: 2311

The other PC gets:
Start Port: 2312
End Port: 2321

Hope this helps smiley
~S~



on Mar 26th, 2008, 12:19am, Jackolope wrote:
<S>



User Image

Also this post is relevant, Its from me and Frost back last year some time. This totally fixed my problem with ports and hadn't had a problem since. wink Hope it helps you, btw, THANKS AGAIN FROST!
cool


Whole topic is found HERE



These are old posts that together should help ya out with ports.. I am crossing my fingers that you have a router and that is what the trouble is. Routers are tricky devils- I've had more problems out of routers than any other computer problem.

If you do have a router and this looks greek to you, then don't worry. Just post some info about your router and if you an 'ctrl+print screen' your router settings screen and I will try to walk ya through it. It looks harder than it is.

<S>
« Last Edit: May 9th, 2010, 10:23pm by Jackolope » User IP Logged

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